@startuml
sprite $apple_whole [48x48/16] {
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000000000000000000000000000000000000000000000000
0000000000000000000000000028BDD80000000000000000
00000000000000000000000008FFFFFF1000000000000000
000000000000000000000000AFFFFFFF2000000000000000
000000000000000000000006FFFFFFFF1000000000000000
00000000000000000000000DFFFFFFFE0000000000000000
00000000000000000000002FFFFFFFF90000000000000000
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00000000000000000000005FFFFFFF400000000000000000
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000000000000000000000000000000000000000000000000
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00000004FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF50000000
00000000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000000
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0000000005FFFFFFFFFFFFFFFFFFFFFFFFFFFF5000000000
00000000006FFFFFFFFFFFFFFFFFFFFFFFFFF70000000000
000000000007FFFFFFFFFFFFFFFFFFFFFFFF700000000000
0000000000004EFFFFFFFFFFFFFFFFFFFFE4000000000000
000000000000007EFFFFFFA76AEFFFFFE810000000000000
000000000000000036763000000367630000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_APPLE_WHOLE(_alias) ENTITY(rectangle,black,apple_whole,_alias,FA6 APPLE_WHOLE)
!define FA6_APPLE_WHOLE(_alias, _label) ENTITY(rectangle,black,apple_whole,_label, _alias,FA6 APPLE_WHOLE)
!define FA6_APPLE_WHOLE(_alias, _label, _shape) ENTITY(_shape,black,apple_whole,_label, _alias,FA6 APPLE_WHOLE)
!define FA6_APPLE_WHOLE(_alias, _label, _shape, _color) ENTITY(_shape,_color,apple_whole,_label, _alias,FA6 APPLE_WHOLE)
skinparam folderBackgroundColor<<FA6 APPLE_WHOLE>> White
@enduml